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Fearless

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Flag: Fearless
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


This specifies whether the infantry unit will exhibit fear.

Notes

Essentially, it controls whether the infantry will switch to animations other than basic sequences like Attack.

For example:

  • Infantry with this flag enabled will not go prone when attacked, similar to setting Crawls=no in their Art(md).ini configuration.
  • Infantry with Cyborg=yes require this effect to remain in a crawling state (simulating leg damage) without automatically standing up after a period.
    • Otherwise, due to Cyborg mechanics, such infantry would become extremely difficult to kill and fail to visually resemble Cyborg units.
  • If Fraidycat=yes infantry have this flag enabled, they will never cease their panicked running behavior.
    • Since many infantry actions are directly tied to animation sequences, this also renders the unit unable to execute certain logical behaviors afterward.

Bugs/Side-Effects/Unexpected Limitations

When [InfantryType]Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} (Jumpjet), this flag will cause [Warhead]ProneDamage= to factor into damage calculations.