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Fearless
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| Flag: | Fearless |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | InfantryTypes |
This specifies whether the infantry unit will exhibit fear.
Notes
Essentially, it controls whether the infantry will switch to animations other than basic sequences like Attack.
For example:
- Infantry with this flag enabled will not go prone when attacked, similar to setting Crawls=no in their Art(md).ini configuration.
- Infantry with Cyborg=yes require this effect to remain in a crawling state (simulating leg damage) without automatically standing up after a period.
- Otherwise, due to Cyborg mechanics, such infantry would become extremely difficult to kill and fail to visually resemble Cyborg units.
- If Fraidycat=yes infantry have this flag enabled, they will never cease their panicked running behavior.
- Since many infantry actions are directly tied to animation sequences, this also renders the unit unable to execute certain logical behaviors afterward.
Bugs/Side-Effects/Unexpected Limitations
When [InfantryType]→Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} (Jumpjet), this flag will cause [Warhead]→ProneDamage= to factor into damage calculations.