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Fire

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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Fire
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Warheads


Specifies whether or not this warhead should immediately destroy any ice that it hits. Compare this with warheads with Wall=yes, which can damage ice, but do not destroy it unless the ice is already cracked. Fire=yes allows the warhead to bypass this step and instantly destroy even non-cracked ice, regardless of ice strength.

Note

This flag instantiates a call for FIRE3.SHP which is not present in Red Alert 2.

See Also