ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Float
Jump to navigation
Jump to search
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Flag: | Float |
File(s): | rules(md).ini |
Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
Default: | 0% |
Applicable to: | LandTypes |
Determines a multiplier to movement speed of a unit with SpeedType=Float when traversing tiles using this terrain type.
Notes
It's also the default SpeedType of units with Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} (Ship). Also used to determine whether or not this particular terrain type is affected by WaterBound.