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WaterBound
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Flag: | WaterBound |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | BuildingTypes, TerrainTypes |
Whether the BuildingType or TerrainType can be constructed on cells with [LandTypes]→Float=<float> greater than 0.
- For BuildingTypes, this is equivalent to forcing SpeedType=Float (e.g. when both flags exist, this flag takes precedence over SpeedType=other speedtype).
Notes
Naval=yes forces the BuildingType to be built on water cells, overriding WaterBound.
- Starting from Phobos Build#21, this hard-coded behavior has been removed.
WaterBound checks the ratio of Float on cell instead of rigidly checking if the LandType=Water.
- This means you can configure different LandType settings to restrict BuildingType constructions to specific areas like beaches or roads while prohibiting them in water zones, all of which can be configured by modders.