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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.
For further information, please read Inclusion of The Guide.
Can be set to 'true' or 'false' and determines if this BuildingType can adopt a normal 'guard' mission. Structures by default are not permitted to participate in guard mode (so they are classed as 'stupid' for guard purposes or a 'dumb threat' for attacking purposes). Setting this to 'false' allows the structure to automatically acquire targets and fire at them. This is used on all base defense structures in Red Alert 2. To be certain of this logic working correctly, it is wise to add IsBaseDefense=yes to it as well.