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Inviso
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| Flag: | Inviso |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | Projectiles |
Does the projectile hit the target instantly?
Notes
In fact, there is a slight deviation(32 leptons) in the drawing position of the explosion animation of such weapons every time.
Bugs/Side-Effects/Unexpected Limitations
Projectiles with Inviso=true suffering from potential inaccuracy problems if combined with Airburst=yes or Warhead with EMEffect=true.
- This bug has been fixed in Phobos Build#30.
References
Starting from Phobos Build#49, the offset of 32 leptons can be overridden by flags related to AnimList.ScatterMax/Min. Refer to Phobos documentation.
- This logic already existed earlier, but it would stack with the offset of Inviso, preventing changes to the offset. The discussion on extending this logic to Inviso and the comparison of effects before and after the change can be found in Phobos CN.
- If you wish to achieve the same effect for other projectile types, you need to use AnimList.ScatterMax=0.125 and AnimList.ScatterMax=0.125 together; otherwise, you will get a solid circle instead of the ring exhibited by the Inviso type projectile.