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IsMagBeam
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Flag: | IsMagBeam |
File(s): | Rulesmd.ini |
Values: | boolean |
Default: | no |
Applicable to: | Weapons |
If set, the game will draw a colored wave along the projectile path (target -> firer when targeting VehicleTypes, reversed otherwise). This is used on the Magnetron. A similar, but broken wave can be created by using IsSonic=yes on the weapon instead.
Note: if the projectile is invisible, then the warhead will detonate when the wave hits the target. If it is visible, this wave will be only a graphic effect, and the warhead will detonate when the visible projectile hits. However, AI units will "sense" the wave and try to scatter before the projectile hits.
Bugs/Side-Effects/Unexpected Limitations
If the target moves out of Weapon's Range, the MagBeam will still be drawn and AmbientDamage will still work.
- This bug has been fixed in Ares 0.B.