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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.
For further information, please read Inclusion of The Guide.
Can be set to 'yes' or 'no' and determines if this BuildingType leaves residual rubble on the map (which can be traversed by units). Adding this to any structure will not work - the logic for this relies on the third frame of the structure's SHP image being the image used for the rubble (that frame is also drawn in a different palette than the structure itself) so check the SHP first or edit the third frame.