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MetallicDebris
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| Flag: | MetallicDebris |
| File(s): | rules(md).ini |
| Values: | Comma-separated list of strings. (Limited to: Animations) |
| Default: | null |
| Applicable to: | General |
Specifies a list of animations that are used as possible debris when an object is destroyed which specifies a number of debris, but doesn't define the precise debris to use. Also used (in Yuri's Revenge only) when a warhead specifies a number of debris to spawn with each impact, since warhead-level debris control is not implemented.
Notes
When an object does not specify a series of Voxel debris via DebrisTypes, the program will retrieve the Shape debris to be created from the DebrisAnims list, which serves as the default value for DebrisAnims.
Since Westwood in Yuri's Revenge extended flags like MaxDebris to the Warheads but omitted DebrisAnims, this results in Shape debris creation via Warhead being controllable only by that global flag.
- Starting from Phobos Build#34, DebrisAnims has been extended to Warheads.