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PoweredUnit

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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: PoweredUnit
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes


Is the vehicle only active when at least one building, whose PowersUnit is set to this vehicle and is in operational status, exists? Otherwise it will be paralyzed. This applies to the Robot Tank in Yuri's Revenge.

Notes

  • Work with SHP vehicles in a funny way SHP vehicles will not receive solid color effects+WalkRate+IdleRate still works normally.

Bugs/Side-Effects/Unexpected Limitations

See Also