ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
PoweredUnit
Jump to navigation
Jump to search
Flag: | PoweredUnit |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'yes' or 'no' and determines whether or not this unit requires the presence of a BuildingType to operate. The corresponding BuildingType must have the PowersUnit= statement present and specify this unit. Only works on VehicleTypes.
(Yuri's Revenge Only)
Note
- Effects from this tag Works the same as effects from the EMEffect tag (I suspect this tag is used instead of the EMEffect available in TS).
- Works at every level Layer.
- Work with SHP vehicles in a funny way SHP vehicles will not receive solid color effects+WalkRate+IdleRate still works normally.
Bugs/Side-Effects/Unexpected Limitations
- TechnoTypes with Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8} or Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} or Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} (Only when floating) will not be affected by this tag.