IdleRate
| Flag: | IdleRate |
| File(s): | rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 0 |
| Applicable to: | VehicleTypes ,AircraftTypes |
Specifies the animation rate for idle/non-moving units and defines after how many frames the animation advances to the next frame. Larger values mean slower playback.
Notes
A value of 0 disables idle animation playback. Can be specified for both SHP based and voxel based units.
The animation does not play in case the unit is warping in from a chrono-move or being warped out by Temporal weapons, or when attacked by IsLocomotor weapons.
Bugs/Side-Effects/Unexpected Limitations

If the value of IdleRate= is greater than 0, then vehicles with DisguiseWhenStill=yes will also apply this Rate synchronously when entering disguise.
This causes MoveSound to always remain in the state at the start of the game, meaning that loop sound effects will continuously cycle regardless of whether the unit stops, and one-time sound effects will never be triggered again except for the one played after entering the map.
See Also
- WalkRate
- IdleActionFrequency
- AirRate (Ares Only)