ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
RadarInvisible
Jump to navigation
Jump to search
| Flag: | RadarInvisible |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | TechnoTypes: AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes as well as ObjectTypes: Animations, Projectiles, TMPTiles, OverlayTypes, ParticleSystems, Particles, SmudgeTypes, TerrainTypes and VoxelAnimTypes |
Determines whether or not this techno or overlay object should not appear on radar maps.
- By default it is set to 'no', meaning the object appears on the radar.
Notes
In Tiberian Sun, this flag has no effect. In Red Alert 2, it only applies if the object is not owner by the player.
Bugs/Side-Effects/Unexpected Limitations
This does not actually work on TerrainTypes.
- This bug has been fixed in Phobos Build#28.
References
Starting from Phobos Build#47, you can configure which houses this effect applies to, without being forced to target only enemies. Refer to Phobos documentation.
See Also
Categories:
- Rules(md).ini Flags
- TechnoTypes Flags
- AircraftTypes Flags
- BuildingTypes Flags
- InfantryTypes Flags
- VehicleTypes Flags
- ObjectTypes Flags
- Animations Flags
- Projectile Flags
- TMPTiles Flags
- OverlayTypes Flags
- ParticleSystems Flags
- Particles Flags
- SmudgeTypes Flags
- TerrainTypes Flags
- VoxelAnims Flags
- INI Flags
- Obsolete
- Bugs and Errors
