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RadarInvisible

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Flag: RadarInvisible
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TechnoTypes: AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes
as well as ObjectTypes: Animations, Projectiles, TMPTiles, OverlayTypes, ParticleSystems, Particles, SmudgeTypes, TerrainTypes and VoxelAnimTypes


Logic related to RadarInvisible, as a whole or in part, is obsolete in Tiberian Sun and Firestorm.

Determines whether or not this techno or overlay object should not appear on radar maps.

  • By default it is set to 'no', meaning the object appears on the radar.

Notes

In Tiberian Sun, this flag has no effect. In Red Alert 2, it only applies if the object is not owner by the player.

Bugs/Side-Effects/Unexpected Limitations

This does not actually work on TerrainTypes.

  • This bug has been fixed in Phobos Build#28.

References

Starting from Phobos Build#47, you can configure which houses this effect applies to, without being forced to target only enemies. Refer to Phobos documentation.

See Also