Radar
| Flag: | Radar |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | BuildingTypes |
Designate this building as a Radar Structure.
While operational, it provides the owning player with a radar diagram in the upper-right corner of the sidebar. If the building ceases operation due to power issues or other reasons, the player loses the radar diagram.
Notes
When gaining radar, sidec0#.mix/radar.shp and sidebar.pal play sequentially in the upper-right corner; when losing radar, they play in reverse order. For thirdside in vanilla or sides with Sidebar.YuriFileNames=yes in Ares, radary.shp and radaryuri.pal are used instead.
In Version 3.0, Ares introduced a new Type=Battery super weapon. When this structure is added to the Battery.Overpower= list, even if the power supply remains insufficient to operate it, the radar display effect will still activate as if the structure were functioning normally.