SW.AITargeting
Flag: | SW.AITargeting |
File(s): | Rules(md).ini |
Values: | Strings (names of SuperWeaponTypes) |
Default: | ? |
Applicable to: | SuperWeaponTypes |
This flag is part of Ares. Do not use it without Ares installed. |
Select one of the following values to define how the AI will use this super weapon:
- None
Does not fire. Effectively disables this super weapon for the AI.
- Nuke
Selects a valid target using the Ion Cannon rules or picks a target by preferred type. Ignores cloaked targets.
- LightningStorm
Selects a valid target using the Ion Cannon rules or picks a target by preferred type. Ignores cloaked targets. Cannot fire when a Lightning Storm is currently active.
- PsychicDominator
Selects the valid target that has the most enemy units in Cell Spread range 3 nearby that can be permanently mind-controlled. Does not fire if a preferred target cell is set. Ignores cloaked targets.
- GeneticMutator
Selects the valid target that has the most enemy infantry units in Cell Spread range 1 nearby. Does not fire if a preferred target cell is set. Ignores cloaked targets.
- IronCurtain
Will not fire automatically. Instead, will wait for a team script requesting an Iron Curtain with matching SW.Group.
- ForceShield
Fires at the position the last super weapon with AIDefendAgainst=yes was fired at. This honors the AISuperDefense tags, and not all super weapons might be defended against.
- ParaDrop
Searches for a free area of 5 by 5 cells close to the favorite enemy player’s base center. If the owner has not settled for a favorite enemy yet, tries to find a location around the owning player’s base center.
- DropPod
Fires at a randomly chosen land cell in one of the four outer sectors around the owning player’s base center.
- Offensive
Selects a valid target using the Ion Cannon rules. Ignores cloaked targets.
- MultiMissile
Selects a valid target by looking at the summed ThreatPosed values of the area around them. For cloaked targets, a random value between 0 and 100 is used.
- HunterSeeker
Fires at no target, but only if the owning player settled for a favorite enemy. This is only useful with certain super weapons, or when a super weapon has a full map effect.
- NoTarget
Fires at no target. This is only useful with certain super weapons, or when a super weapon has a full map effect.
- Stealth
Selects a valid target using the Ion Cannon rules. Only considers cloaked targets.
- Self
Selects a building owned by the firing player which provides this super weapon and satisfies power requirements. The target is the center of the building.
- Base
Fires at what the game considers the firing player’s base center.
- EnemyBase
Fires at what the game considers the base center of the firing player’s favorite enemy.
- Attack
Fires like NoTarget when the last attack on a building was recent.
- LowPower
Fires to the same cell as NoTarget when the owning house has insufficient power.
- LowPowerAttack
Fires like LowPower, but only if the last attack on a building was recent. This can be used to activate auxiliary power or to force-overcharge base defenses.
- LightningRandom
Targets a random cell no matter its contents, and is not otherwise constrained except for checking Designators and Inhibitors.