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SelfHealing.CombatDelay
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| Flag: | SelfHealing.CombatDelay |
| File(s): | Rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 0 |
| Applicable to: | TechnoTypes |
| |
Defines how long after a damaging attack a unit will not be able to self heal. Healing weapons do not trigger this delay. Use 0 to disable this.