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SelfHealing.EliteMax
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Flag: | SelfHealing.EliteMax |
File(s): | Rules(md).ini |
Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
Default: | SelfHealing.Max |
Applicable to: | TechnoTypes |
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The health level this object is restored to by self healing, depending on its veterancy level. These settings are fully independent of each other.