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ShouldUseCellDrawer

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Flag: ShouldUseCellDrawer
File(s): art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: Animations (attached to the building)


Most objects like buildings normally use the same palette to draw attached animations as for the base object. If ShouldUseCellDrawer=false is set on an animation, then it will force the animation Palette (ANIM.PAL) to be used where it otherwise wouldn't.

In cases where the animation palette should not be used, such as TileSets animation which uses the terrain palette (ISOxxx.PAL), like the waterfalls, setting ShouldUseCellDrawer=true will force the palette used by the cell.

Bugs/Side-Effects/Unexpected Limitations

Ares provides the option of using CustomPalette to specify a palette for the building animation that is independent of the building itself, but you must first disable ShouldUseCellDrawer.

See Also

AltPalette - for Anims

AnimPalette - for Projectiles

TerrainPalette - for Units/Buildings

Palette - for Buildings

Ares Custom Animation and Projectile Palettes: http://ares-developers.github.io/Ares-docs/new/customanimationandprojectilepalettes.html