ShouldUseCellDrawer
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Flag: | ShouldUseCellDrawer |
File(s): | art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | yes |
Applicable to: | Animations (attached to the building) |
Most objects like buildings normally use the same palette to draw attached animations as for the base object. If ShouldUseCellDrawer=false is set on an animation, then it will force the animation Palette (ANIM.PAL) to be used where it otherwise wouldn't.
In cases where the animation palette should not be used, such as TileSets animation which uses the terrain palette (ISOxxx.PAL), like the waterfalls, setting ShouldUseCellDrawer=true will force the palette used by the cell.
Bugs/Side-Effects/Unexpected Limitations
Ares provides the option of using CustomPalette to specify a palette for the building animation that is independent of the building itself, but you must first disable ShouldUseCellDrawer.
See Also
AltPalette - for Anims
AnimPalette - for Projectiles
TerrainPalette - for Units/Buildings
Palette - for Buildings
Ares Custom Animation and Projectile Palettes: http://ares-developers.github.io/Ares-docs/new/customanimationandprojectilepalettes.html