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SiloDamage
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| Flag: | SiloDamage |
| File(s): | art(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | BuildingTypes |
Specifies whether or not this building's image should be based on its current Tiberium storage level. This enables the building to use SpecialAnim for the storage fill animation.
Notes
If you define this on an art.ini entry, you must also define a matching SpecialAnim; if not, the game will crash the moment the silo structure tries to fill up with tiberium.