ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
TiberiumChainReaction
Jump to navigation
Jump to search
Flag: | TiberiumChainReaction |
File(s): | art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Animations |
Whether the animation is part of the chain reaction effect. This is not to be confused with ChainReaction on OverlayTypes.
If an animation with this tag enabled hits a cell containing Tiberium, the Tiberium is removed.
With a chance of 33%, one of the Tiberium's Debris is spawned (if defined), remapping to the Tiberium's Color.
Finally, the cell receives a damage of TiberiumExplosionDamage using C4Warhead.
If the Tiberium's Debris have TiberiumChainReaction=yes set, this creates a chain reaction effect repeating until no debris hit a cell containing Tiberium.