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TiberiumSpawnType
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Flag: | TiberiumSpawnType |
File(s): | Art(md).ini |
Values: | Strings: Normal text. (Limited to: OverlayTypes) |
Applicable to: | Animations |
Specifies the overlay that this animation spawns. The overlay type spawned is randomly chosen between the specified type and the next three overlay types in the OverlayTypes list.
Only works if the animation has IsTiberium=yes, Bouncer=yes and other flags associated with debris anims (MaxXYVel, ExpireAnim etc.) set.
Example
Code
In art(md).ini:
[ANIM] Elasticity=0.0 MaxXYVel=1.0 MinZVel=1.0 ExpireAnim=INVISO IsTiberium=true Rate=0 Bouncer=yes TiberiumSpreadRadius=1 TiberiumSpawnType=TIB01
In rules(md).ini:
[OverlayTypes] ... 102=TIB01 103=TIB02 104=TIB03 105=TIB04 ...
Result
When the animation ANIM is created and it collides with the ground or an object, it will spawn one of the four overlay types: TIB01, TIB02, TIB03, or TIB04.