ExpireAnim
| Flag: | ExpireAnim |
| File(s): | rules(md).ini for VoxelAnims, art(md).ini for Animations |
| Values: | Strings: Normal text. (Limited to: Animations) |
| Default: | none |
| Applicable to: | VoxelAnims, Animations |
Can be set on bouncer Animations and VoxelAnims and defines an animation to be invoked when the animation expires due to contact with the ground (or perhaps other solid objects).
Notes
For Shape debris, ExpireAnim is not invoked if the animation expires due to having played through all its frames, or loops. However, for Voxel debris, if it ends due to exceeding the time set by Duration, the ExpireAnim can still be created normally without requiring a hit.
Should this animation deal damage, ExpireAnim must refer to a valid animation, else no damage is dealt.
If debris falls on a tile where LandType is water, the animation from [CombatDamage]→SplashList= will replace the ExpireAnim animation. For regular debris, the first animation in the list will always be used; for IsMeteor=yes, the last animation in the list will always be used.