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WeaponType

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Flag: WeaponType
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Weapons)
Default: none
Applicable to: SuperWeaponTypes


Only for super weapons of Type=ChemMissile (TS Only) and Type=MultiMissile, used to specify the weapon they launch from the silo towards the target when fired.

Notes

The initial launch direction is upwards.

This is a sub weapon, so it needs to be used by a unit. Of course, you can directly use the [WeaponTypes] registry introduced by Ares.

In Red Alert 2, the vertically moving nuclear missile actually launches a projectile with Vertical=yes. Due to the initial direction, it flies perpendicular to the ground upwards. For specific details, see the NukeMaker page.

For projectiles with Arcing=yes, they do not fly straight like Vertical ones. Therefore, even if the initial angle is perpendicular to the ground, they will fall vertically after a period determined by [AudioVisual]Gravity= and hit the silo.

For projectiles with ROT=1 (or higher), although the initial direction is upward, if they have CourseLockDuration set, due to the related coding behavior, after a certain time they will deflect towards the northwest (top-left of the screen).

Bugs/Side-Effects/Unexpected Limitations

This is only read on the first super weapon that uses these Types.

  • This bug has been fixed in Ares 0.2.

See Also