WeaponType
| Flag: | WeaponType |
| File(s): | rules(md).ini |
| Values: | Strings: Normal text. (Limited to: Weapons) |
| Default: | none |
| Applicable to: | SuperWeaponTypes |
Only for super weapons of Type=ChemMissile (TS Only) and Type=MultiMissile, used to specify the weapon they launch from the silo towards the target when fired.
Notes
The initial launch direction is upwards.
This is a sub weapon, so it needs to be used by a unit. Of course, you can directly use the [WeaponTypes] registry introduced by Ares.
In Red Alert 2, the vertically moving nuclear missile actually launches a projectile with Vertical=yes. Due to the initial direction, it flies perpendicular to the ground upwards. For specific details, see the NukeMaker page.
For projectiles with Arcing=yes, they do not fly straight like Vertical ones. Therefore, even if the initial angle is perpendicular to the ground, they will fall vertically after a period determined by [AudioVisual]→Gravity= and hit the silo.
For projectiles with ROT=1 (or higher), although the initial direction is upward, if they have CourseLockDuration set, due to the related coding behavior, after a certain time they will deflect towards the northwest (top-left of the screen).
Bugs/Side-Effects/Unexpected Limitations
This is only read on the first super weapon that uses these Types.
- This bug has been fixed in Ares 0.2.
See Also
- NukeSilo
- Nuke.Payload (Ares Only)