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Difference between revisions of "Adjacent"

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m (Add AIBaseSpacing info.)
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For AI building placements, [[AIBaseSpacing]] is used instead of {{f|Adjacent}}.
 
For AI building placements, [[AIBaseSpacing]] is used instead of {{f|Adjacent}}.
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{{Bugs}}
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Specifying too large a value, such as '''Adjacent=10000''' will affect the game's speed.
  
 
=See also=
 
=See also=
 
*[[BaseNormal]]
 
*[[BaseNormal]]
 
*[[EligibileForAllyBuilding]]
 
*[[EligibileForAllyBuilding]]

Latest revision as of 17:57, 24 June 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Adjacent
File(s): Rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 3
Applicable to: BuildingTypes


After constructing a building in-game you are only allowed to place it near your existing structures.

Adjacent specifies the maximum number of cells away from one of your existing buildings (that does not have BaseNormal=no set) that you may place the new building. Adjacent=0 means the new building must be placed in contact with an existing building - there must be no gap. Adjacent=1 means there can be at most a 1 cell gap between an existing building and the new building. And so on.

A building with Adjacent=1 set can be placed both 1 cell North-East and 1 cell North-West of an existing building at the same time (i.e. diagonally).

For AI building placements, AIBaseSpacing is used instead of Adjacent.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

Specifying too large a value, such as Adjacent=10000 will affect the game's speed.

See also