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Difference between revisions of "IonBlast"
From ModEnc
Nighthawk200 (talk | contribs) (Confirmed Genetic Converter link to IonBlast) |
({{arr|r}}ModEnc:Styleguide, If it's the Ion Cannon Blast Anim, it's quite logical it is played as the blast wave when an Ion Cannon Strike is initiated by map -_-) |
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|default=null | |default=null | ||
|types={{Categ|General}} | |types={{Categ|General}} | ||
− | |games=[[TS]] | + | |games=[[TS]], [[FS]], [[RA2]], [[YR]] |
}} | }} | ||
− | + | Specifies the animation played when a Super Weapon with {{TTL|Type|IonCannon}} hits the ground (and/or its target). Both this animation and the one set under {{TTL|IonBeam}} are played at the same time.<br> | |
− | Specifies the | + | In {{yr}}, a Super Weapon with {{TTL|Type|GeneticConverter}} also uses this animation as the "blast wave". |
− | < |
Revision as of 13:42, 9 September 2006
Flag: | IonBlast |
File(s): | Rules(md).ini |
Values: | Strings (Names of Animations) |
Special Values: | None |
Default: | null |
Applicable to: | General |
Specifies the animation played when a Super Weapon with Template:TTL hits the ground (and/or its target). Both this animation and the one set under Template:TTL are played at the same time.