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IonBlast
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Flag: | IonBlast |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: Animations) |
Default: | null |
Applicable to: | General |
Specifies the animation played when a Super Weapon with Type=IonCannon hits the ground (and/or its target). Both this animation and the one set under IonBeam are played at the same time.
Notes
In Yuri's Revenge, a Super Weapon with Type=GeneticConverter also uses this animation as the "blast wave".
References
Ares' Ion Cannon Warhead Effect
See Also
- IonCannonDamage
- IonCannonWarhead
- IonBeam
- InfDeath
- MutateWarhead
- AnimToInfantry
- MutateExplosionWarhead
- IonCannon (Ares Only)
- IonCannon.Blast (Ares Only)
- IonCannon.Beam (Ares Only)
- IonCannon.Warhead (Ares Only)
- IonCannon.Damage (Ares Only)
- IonCannon.Rock (Ares Only)
- IonCannon.Ripple (Ares Only)
- Ripple.Radius (Ares Only)
- BridgeAbsoluteDestroyer (Ares Only)