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IonBlast

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Flag: IonBlast
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Animations)
Default: null
Applicable to: General


Specifies the animation played when a Super Weapon with Type=IonCannon hits the ground (and/or its target). Both this animation and the one set under IonBeam are played at the same time.

Notes

In Yuri's Revenge, a Super Weapon with Type=GeneticConverter also uses this animation as the "blast wave".

References

Ares' Ion Cannon Warhead Effect

See Also