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FlyBack: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and is used to set a flag on an AircraftType provided it has the 'fly' Locomotor=. In that case, setting this to 'yes' specifies that the aircraft is 'locked' onto its flight path and cannot be interrupted by any means.<br />
|files={{Categ|Rules(md).ini}}
(Yuri's Revenge Only)
|values=boolean
|default=no
|types={{Categ|AircraftTypes}}
|yr=yes
|rp=yes
}}
This flag, if set to yes, "locks" an AircraftType to its flight path, so it will not deviate from it because of height differences or similar disturbances.<br>
It is only used on the [[Unit:Dreadnought|Dreadnought's]] and [[Unit:Boomer|Boomer's]] missiles in unmodified {{yr}}.
 
 
==See also==
*[[LazyCurve]]
*[[FlyBy]]

Latest revision as of 18:43, 6 February 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FlyBack
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: AircraftTypes


This flag, if set to yes, "locks" an AircraftType to its flight path, so it will not deviate from it because of height differences or similar disturbances.
It is only used on the Dreadnought's and Boomer's missiles in unmodified Yuri's Revenge.


See also