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Difference between revisions of "AtomDamage"
From ModEnc
(Rewrite) |
Nighthawk200 (talk | contribs) m (Template updated - since it's obsolete in later games I didn't know whether to add TS onwards, so I left them out) |
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|default=0 ? | |default=0 ? | ||
|types={{Categ|General}} (RA), {{Categ|CombatDamage}} (TS - YR) | |types={{Categ|General}} (RA), {{Categ|CombatDamage}} (TS - YR) | ||
− | | | + | |ra=yes |
+ | |cs=yes | ||
+ | |am=yes | ||
}} | }} | ||
Revision as of 01:54, 17 February 2007
Flag: | AtomDamage |
File(s): | Rules(md).ini |
Values: | integers |
Special Values: | None |
Default: | 0 ? |
Applicable to: | General (RA), CombatDamage (TS - YR) |
Logic related to AtomDamage, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.
Specifies the amount of Damage dealt by a Nuclear Missile in Red Alert. Obsolete in later games.