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WeaponX: Difference between revisions

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Nighthawk200 (talk | contribs)
m Template Updated
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|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=strings (names of [[Weapon]]s)
|values=strings (names of [[Weapon]]s)
|special=none
|default=none
|default=none
|types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}}
|types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}}
|games=[[RA2]], [[YR]]
|ra2=yes
|yr=yes
|rp=yes
}}
}}


Specifies a special case weapon for this object. Special cases are those which don't use the traditional Primary/Secondary weapon systems, for example, turret-changers ({{TTL|Gunner|yes}}), charge turrets ({{TTL|IsChargeTurret|yes}}), or gattling logic ({{TTL|IsGattling|yes}}).
Specifies a special case weapon for this object. Special cases are those which don't use the traditional Primary/Secondary weapon systems, for example, turret-changers ({{TTL|Gunner|yes}}), charge turrets ({{TTL|IsChargeTurret|yes}}), or gattling logic ({{TTL|IsGattling|yes}}).

Revision as of 22:56, 4 April 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: WeaponX (substitute X with an integer)
File(s): Rules(md).ini
Values: strings (names of Weapons)
Default: none
Applicable to: VehicleTypes, BuildingTypes


Specifies a special case weapon for this object. Special cases are those which don't use the traditional Primary/Secondary weapon systems, for example, turret-changers (Template:TTL), charge turrets (Template:TTL), or gattling logic (Template:TTL).