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Difference between revisions of "Temporal"

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m (Template Updated)
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The affected unit is rendered transparent, and an animation specified by [{{TTL|AudioVisual}}]{{TTL|ChronoSparkle1}} is played over it.
 
The affected unit is rendered transparent, and an animation specified by [{{TTL|AudioVisual}}]{{TTL|ChronoSparkle1}} is played over it.
  
Attaching a {{TTL|CellSpread}} to such a warhead causes an [[Internal Error]] when it detonates.
+
Attaching a {{TTL|CellSpread}} to such a warhead causes an [[Internal Error]] when it detonates. Also, combining it with {{TTL|Culling}} cause internal errors when targetting a unit that meets criteria for red-line destruction.
  
 
Objects that have {{TTL|Warpable|no}} cannot be affected by such a warhead.
 
Objects that have {{TTL|Warpable|no}} cannot be affected by such a warhead.

Revision as of 00:16, 24 April 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Temporal
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: Warheads


If set, the target will get "frozen" and gradually erased from time. A frozen unit is unable to do anything or get affected by any other weapon. The unit using such a warhead must stand still and keep firing until the target is erased, otherwise the target will unfreeze unharmed.

The delay necessary to erase an object depends on the weapon's Template:TTL - the bigger the damage, the shorter the delay.

The affected unit is rendered transparent, and an animation specified by [[[:Template:TTL]]]Template:TTL is played over it.

Attaching a Template:TTL to such a warhead causes an Internal Error when it detonates. Also, combining it with Template:TTL cause internal errors when targetting a unit that meets criteria for red-line destruction.

Objects that have Template:TTL cannot be affected by such a warhead.