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Difference between revisions of "TurretRotateSound"
From ModEnc
(My apologies if the format is wrong, but I recently found out that it works on Vehicles) |
(Theoretically correct, but we prefer to rewrite DeeZire's entries, as we don't want to just rip off his work.) |
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|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
− | |values= | + | |values=Names of defined sounds/sections in {{sound}} |
|types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}} | |types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}} | ||
|ra2=yes | |ra2=yes | ||
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|rp=yes | |rp=yes | ||
}} | }} | ||
− | + | {{tt|'''{{PAGENAME}}'''}} specifies the sound played when an object's turret rotates. It can be set to any valid sound as defined in {{sound}}, and is primarily used in {{ra2}} and {{yr}} on the [[CnC:RA2:Grand Cannon|Grand Cannon]]. |
Latest revision as of 18:46, 10 November 2007
Flag: | TurretRotateSound |
File(s): | Rules(md).ini |
Values: | Names of defined sounds/sections in Sound(md).ini |
Applicable to: | VehicleTypes, BuildingTypes |
TurretRotateSound specifies the sound played when an object's turret rotates. It can be set to any valid sound as defined in Sound(md).ini, and is primarily used in Red Alert 2 and Yuri's Revenge on the Grand Cannon.