ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
TurretRotateSound
Jump to navigation
Jump to search
| Flag: | TurretRotateSound |
| File(s): | rules(md).ini |
| Values: | Strings: Normal text. (Limited to: Sounds) |
| Applicable to: | VehicleTypes, BuildingTypes |
TurretRotateSound specifies the sound played when an object's turret rotates. It can be set to any valid sound as defined in Sound(md).ini, and is primarily used in Red Alert 2 and Yuri's Revenge on the Grand Cannon. and Yuri statue.
Bugs/Side-Effects/Unexpected Limitations
The Rotate here only checks if the direction changes, that is, it is an absolute direction or a direction relative to the ground. For buildings, this is certainly not a problem, but for vehicles, this causes that even if the turret is simply following the body's rotation, you will hear the sound effect defined by TurretRotateSound; if only the body rotates and the turret does not follow due to firing at enemies, then you will not hear it.