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TurretRotateSound

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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TurretRotateSound
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Sounds)
Applicable to: VehicleTypes, BuildingTypes


TurretRotateSound specifies the sound played when an object's turret rotates. It can be set to any valid sound as defined in Sound(md).ini, and is primarily used in Red Alert 2 and Yuri's Revenge on the Grand Cannon. and Yuri statue.

Bugs/Side-Effects/Unexpected Limitations

The Rotate here only checks if the direction changes, that is, it is an absolute direction or a direction relative to the ground. For buildings, this is certainly not a problem, but for vehicles, this causes that even if the turret is simply following the body's rotation, you will hear the sound effect defined by TurretRotateSound; if only the body rotates and the turret does not follow due to firing at enemies, then you will not hear it.

See Also