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AtomDamage: Difference between revisions

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Nighthawk200 (talk | contribs)
m Template updated - since it's obsolete in later games I didn't know whether to add TS onwards, so I left them out
Nighthawk200 (talk | contribs)
m Adding flag template value as opposed to separate template.
 
(One intermediate revision by the same user not shown)
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|cs=yes
|cs=yes
|am=yes
|am=yes
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
|tsobsolete=yes
}}
}}
{{Obsolete}}


Specifies the amount of [[Damage]] dealt by a Nuclear Missile in Red Alert. Obsolete in later games.
Specifies the amount of [[Damage]] dealt by a Nuclear Missile in Red Alert. Obsolete in later games.

Latest revision as of 11:30, 8 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AtomDamage
File(s): Rules(md).ini
Values: integers
Special Values: None
Default: 0 ?
Applicable to: General (RA), CombatDamage (TS - YR)

Logic related to AtomDamage, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Specifies the amount of Damage dealt by a Nuclear Missile in Red Alert. Obsolete in later games.