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Difference between revisions of "AICaptureNormal"
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There are four missions that the AI could order the mind controlled unit to perform: | There are four missions that the AI could order the mind controlled unit to perform: | ||
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This is also the order that the missions appear in the percentage list for this tag. This is a percentage list, so all four values should total up to 100. However, don't include the percentage sign (%) on the number values. | This is also the order that the missions appear in the percentage list for this tag. This is a percentage list, so all four values should total up to 100. However, don't include the percentage sign (%) on the number values. |
Latest revision as of 19:39, 14 June 2008
Flag: | AICaptureNormal |
File(s): | rules(md).ini |
Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
Applicable to: | General |
Used by the AI for mind control logic. This flag determines the probability of the AI performing a certain action when it mind controls an enemy unit.
There are four missions that the AI could order the mind controlled unit to perform:
Mission | What happens |
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Add to Capturer's Team | The unit is recruited into the TeamType of the capturing unit, and carries out its associated ScriptType. |
Send to Grinder | The unit is sent to a Grinder structure and destroyed. Only works if the computer actually has a Grinder. A structure is defined as a Grinder if it has Grinding=yes. |
Send to Bio Reactor | The unit is sent to a Bio Reactor and is put in to generate power. Only works for InfantryTypes, and only if a Bio Reactor structure is present. A structure is defined as a Bio Reactor if it has InfantryAbsorb=yes or UnitAbsorb=yes. |
Send to Hunt | If in doubt, the AI will just tell the unit to charge at the enemy and attack. |