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Difference between revisions of "MinimumAIDefensiveTeams"
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− | {{ | + | {{flag |
− | + | |values={{values|stringlist|unsigned integers listed by difficulty, hard -> easy}} | |
+ | |types={{categ|General}} | ||
+ | |files={{ini|rules}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | |||
+ | If {{TTL|UseMinDefenseRule}} is set, the AI will strive to create this many {{TTL|IsBaseDefense|yes}} [[TeamTypes]] before even trying to create other Teams (all [[AITriggerTypes]] which don't include such teams will be treated as if their conditions haven't been met yet). See also {{TTL|MaximumAIDefensiveTeams}}. | ||
+ | |||
+ | |||
+ | {{Trap}} <!-- maybe unnecessary in this case? --> | ||
+ | In unmodded {{ra2}} and {{yr}}, Soviet AI will not be able to fulfill this requirement if it's raised, and will get stuck. Make sure to give it more such TeamTypes or relax the {{TTL|Max}} limitation on the existing one before raising this value. |
Revision as of 20:01, 20 June 2008
Flag: | MinimumAIDefensiveTeams |
File(s): | rules(md).ini |
Values: | Comma-separated list of strings. (Limited to: unsigned integers listed by difficulty, hard -> easy) |
Applicable to: | General |
If Template:TTL is set, the AI will strive to create this many Template:TTL TeamTypes before even trying to create other Teams (all AITriggerTypes which don't include such teams will be treated as if their conditions haven't been met yet). See also Template:TTL.
Warning: The default INI files contain commented out or unexplained usage of this flag/section which, when restored (often simply out of curiousity), results in problems that are hard to trace and are seemingly unrelated.
In unmodded Red Alert 2 and Yuri's Revenge, Soviet AI will not be able to fulfill this requirement if it's raised, and will get stuck. Make sure to give it more such TeamTypes or relax the Template:TTL limitation on the existing one before raising this value.