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AlternateFLHX: Difference between revisions
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Created |
EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
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|default=0,0,0 | |default=0,0,0 | ||
|types={{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}? | |types={{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}? | ||
| | |yr=yes | ||
|rp=yes | |||
}} | }} | ||
Specifies the firing offset ([[FLH]]) of this object's special weapons, such as ones fired by passengers of {{ | Specifies the firing offset ([[FLH]]) of this object's special weapons, such as ones fired by passengers of {{f|OpenTopped|yes|link}} objects, or mind control lines from {{f|InfiniteMindControl|yes|link}} weapons. It allows logical scattering of firing muzzle anims according to the vehicle design, e.g., making each Battle Fortress passenger fire from a separate gun port as opposed to one shared position.<br> | ||
Only loads AlternateFLH0 through 4. All others are ignored. |
Latest revision as of 07:23, 27 November 2009
Flag: | AlternateFLHX |
File(s): | Art(md).ini |
Values: | three comma-separated signed integers |
Special Values: | None |
Default: | 0,0,0 |
Applicable to: | VehicleTypes, AircraftTypes? |
Specifies the firing offset (FLH) of this object's special weapons, such as ones fired by passengers of OpenTopped=yes objects, or mind control lines from InfiniteMindControl=yes weapons. It allows logical scattering of firing muzzle anims according to the vehicle design, e.g., making each Battle Fortress passenger fire from a separate gun port as opposed to one shared position.
Only loads AlternateFLH0 through 4. All others are ignored.