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BarrelDebris: Difference between revisions

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|name=BarrelDebris
|name=BarrelDebris
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=Strings (names of VoxelAnims)
|values=comma separated list of strings (names of VoxelAnims)
|special=None
|default=none
|default=null
|types={{FlagMoved|TS/FS/RA2}}
|types={{FlagMoved|TS/RA2}}
|ts=yes
|games=[[TS]], [[RA2]], [[YR]]
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
}}


Lists [[VoxelAnims]] that can be spawned as debris after barrel explosions. While the rules comments in TS through YR mention a flag called <tt>Barrel=</tt>, it is not mentioned in any game executable, thus posing a question of how does the game determine what object is considered a barrel, and questioning the validity of this flag. The comments also say ";exploding crate debris list", suggesting that this might be used for the TS Ammo Crates, but they don't have any identifying flags either, meaning this flag might be useless.
This flag specifies a list of [[VoxelAnims]] from which one is randomly chosen and spawned as debris when an [[OverlayType]] with {{f|Explodes|yes|link}} is destroyed.

Latest revision as of 07:27, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BarrelDebris
File(s): Rules(md).ini
Values: comma separated list of strings (names of VoxelAnims)
Default: none
Applicable to: AudioVisual (TS/FS/RA2) , General (YR)


This flag specifies a list of VoxelAnims from which one is randomly chosen and spawned as debris when an OverlayType with Explodes=yes is destroyed.