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IsChargeTurret: Difference between revisions
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m Well, technically (bool)0 == false, but still... |
EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
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(2 intermediate revisions by 2 users not shown) | |||
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|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=boolean | |values={{Values|boolean}} | ||
|default=no | |default=no | ||
|types={{Categ|VehicleTypes}} | |types={{Categ|VehicleTypes}} | ||
| | |ra2=yes | ||
|yr=yes | |||
|rp=yes | |||
}} | }} | ||
If set, specifies that: | If set, specifies that: | ||
*this object should cycle all of its turrets (see [[TurretCount]]) before each shot, to create an impression of the weapon charging/recoiling; | *this object should cycle all of its turrets (see [[TurretCount]]) before each shot, to create an impression of the weapon charging/recoiling; | ||
*this object should only use {{ | *this object should only use {{f|Weapon1|link}} and {{f|EliteWeapon1|link}}, and ignore all other weapons it has. | ||
Latest revision as of 08:13, 27 November 2009
Flag: | IsChargeTurret |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | VehicleTypes |
If set, specifies that:
- this object should cycle all of its turrets (see TurretCount) before each shot, to create an impression of the weapon charging/recoiling;
- this object should only use Weapon1 and EliteWeapon1, and ignore all other weapons it has.