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IsChargeTurret

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Flag: IsChargeTurret
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes


If set, specifies that:

  • this vehicle should cycle all of its turrets (see TurretCount) after each shot, to create an impression of the weapon recharging/recoiling;
  • this vehicle should only use Weapon1 and EliteWeapon1, and ignore all other weapons it has.

Note

After firing, the turret's animation plays turret index in reverse. The total cycle duration is determined by the weapon's ROF and the VehicleType's BurstDelayX. The delay between each turret switches is then calculated based on the number of turrets. In Phobos, this switching delay can be independently defined at the Weapon level.