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PlayerAutoCrush: Difference between revisions
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same as always |
EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Can be set to 'yes' or 'no' and determines if players units that have {{ | Can be set to 'yes' or 'no' and determines if players units that have {{f|Crusher|yes|link}} set will automatically try to crush enemy units that have {{f|Crushable|yes|link}} set. |
Latest revision as of 08:25, 27 November 2009
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Flag: | PlayerAutoCrush |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'yes' or 'no' and determines if players units that have Crusher=yes set will automatically try to crush enemy units that have Crushable=yes set.