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Difference between revisions of "Thief"
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(tidy up and Bugs section) |
EvilRenegade (talk | contribs) m (Replacing Template:TTL with Template:F.) |
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− | In games prior to {{Ra2}}, specifies whether or not this [[InfantryType]] can enter a [[BuildingType]] with {{ | + | In games prior to {{Ra2}}, specifies whether or not this [[InfantryType]] can enter a [[BuildingType]] with {{f|Refinery|yes|link}} set and steal 50% of the credits it contains. |
− | In {{Ra2}} and {{Yr}}, it allows entrance to a refinery but does not steal any money (that is now achieved using {{ | + | In {{Ra2}} and {{Yr}}, it allows entrance to a refinery but does not steal any money (that is now achieved using {{f|Agent|yes|link}}). |
− | In {{Ra2}} and {{Yr}}, {{ | + | In {{Ra2}} and {{Yr}}, {{f|Thief|yes|link}} is required for {{f|VehicleThief|yes|link}} to work correctly (unlike {{Ts}} and {{Fs}} where {{f|Thief|yes|link}} was not required). |
{{Bugs}} | {{Bugs}} | ||
− | In {{Yr}} at least, if {{ | + | In {{Yr}} at least, if {{f|Thief|yes|link}} is set on an [[InfantryType]] then that [[InfantryType]] will be unable to enter guard mode. For example, setting {{f|Thief|yes|link}} on an Attack Dog will prevent the Attack Dog from detecting and attacking disguised enemy units automatically. |
Revision as of 10:43, 27 November 2009
Flag: | Thief |
File(s): | Rules(md).ini |
Values: | Booleans |
Default: | no |
Applicable to: | InfantryTypes |
In games prior to Red Alert 2, specifies whether or not this InfantryType can enter a BuildingType with Refinery=yes set and steal 50% of the credits it contains.
In Red Alert 2 and Yuri's Revenge, it allows entrance to a refinery but does not steal any money (that is now achieved using Agent=yes).
In Red Alert 2 and Yuri's Revenge, Thief=yes is required for VehicleThief=yes to work correctly (unlike Tiberian Sun and Firestorm where Thief=yes was not required).