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Wake: Difference between revisions

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updated
m Replacing Template:TTL with Template:F.
 
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|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=string (name of [[Animation]])
|values=string (name of [[Animation]])
|special=None
|default=none
|default=none
|types={{Categ|General}}
|types={{Categ|General}}
|games=[[TS]], [[FS]], [[RA2]], [[YR]]
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
}}


Specifies the animation that is used as a wake effect when an object is moving on or over water, with two exceptions:
Specifies the animation that is used as a wake effect when an object is moving on or over water, with two exceptions:
* Will not be displayed for [[InfantryTypes]].
* Will not be displayed for [[InfantryTypes]].
* Will not be displayed for objects with {{TTL|Underwater|yes}}.
* Will not be displayed for objects with {{f|Underwater|yes|link}}.

Latest revision as of 08:52, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Wake
File(s): Rules(md).ini
Values: string (name of Animation)
Default: none
Applicable to: General


Specifies the animation that is used as a wake effect when an object is moving on or over water, with two exceptions: