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Underwater
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| Flag: | Underwater |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes in ra2/yr, Projectiles in ra |
Underwater=yes has three known effects and one untested effect:
- Primarily, it is used to classify the object as being underwater.
- It will also stop the object from displaying the Wake animation when traveling over water.
- It will disable the "sinking" death logic for the unit, instead displaying explosions.
- It will also restrict units from recloaking when it is in fact on land.
Notes
For Red Alert this is used with Projectiles which works like a Level tag (I'm not sure Has it been replaced by a name change?)