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Underwater

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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Underwater
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes in ra2/yr, Projectiles in ra



Underwater=yes has three known effects and one untested effect:

  • Primarily, it is used to classify the object as being underwater.
  • It will also stop the object from displaying the Wake animation when traveling over water.
  • It will disable the "sinking" death logic for the unit, instead displaying explosions.
  • It will also restrict units from recloaking when it is in fact on land.

Notes

For Red Alert this is used with Projectiles which works like a Level tag (I'm not sure Has it been replaced by a name change?)

See Also