ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Elasticity: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m Complete sentences are good. So is correct templating. |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ | ==On Projectiles== | ||
{{Flag | |||
|files={{Categ|ini=rules}} | |||
|values={{values|float}} | |||
|default=0.75 | |||
|types={{Categ|Projectiles}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
|ares=yes | |||
}} | |||
This flag specifies the bounciness of the projectile on a scale of 0.0 - 1.0 (default is 0.75). | |||
==On Animation Debris== | |||
{{Flag | |||
|files={{Categ|ini=art}} | |||
|values={{values|float}} | |||
|default=? | |||
|types={{Categ|Animations}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
|ares=yes | |||
}} | |||
This flag specifies the bounciness of a debris animation with {{f|Bouncer|yes|link}}. | |||
==On Voxel Debris== | |||
{{Flag | |||
|files={{Categ|ini=rules}} | |||
|values={{values|float}} | |||
|default=? | |||
|types={{Categ|VoxelAnims}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
|ares=yes | |||
}} | |||
This flag specifies the bounciness of a voxel debris animation. |
Latest revision as of 23:49, 9 January 2012
On Projectiles
Flag: | Elasticity |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | 0.75 |
Applicable to: | Projectiles |
This flag specifies the bounciness of the projectile on a scale of 0.0 - 1.0 (default is 0.75).
On Animation Debris
Flag: | Elasticity |
File(s): | art(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | ? |
Applicable to: | Animations |
This flag specifies the bounciness of a debris animation with Bouncer=yes.
On Voxel Debris
Flag: | Elasticity |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | ? |
Applicable to: | VoxelAnims |
This flag specifies the bounciness of a voxel debris animation.