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Difference between revisions of "Float"
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− | {{ | + | {{Flag |
− | Determines | + | |files={{Categ|ini=rules}} |
+ | |values={{Values|percent}} | ||
+ | |default=0% | ||
+ | |types=Terrain Types | ||
+ | |yr=yes | ||
+ | |ra2=yes | ||
+ | |ts=yes | ||
+ | }} | ||
+ | |||
+ | Determines a multiplier to movement speed of a unit with [[SpeedType]]=Float when traversing tiles using this terrain type. It's also the default SpeedType of units with ship [[Locomotor]]. Also used to determine whether or not this particular terrain type is affected by [[WaterBound]]. |
Latest revision as of 12:07, 17 October 2012
Flag: | Float |
File(s): | rules(md).ini |
Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
Default: | 0% |
Applicable to: | Terrain Types |
Determines a multiplier to movement speed of a unit with SpeedType=Float when traversing tiles using this terrain type. It's also the default SpeedType of units with ship Locomotor. Also used to determine whether or not this particular terrain type is affected by WaterBound.