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Difference between revisions of "ProduceCashDelay"
From ModEnc
Line 1: | Line 1: | ||
− | {{ | + | {{Flag |
− | Specifies the | + | |name={{PAGENAME}} |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values={{values|integers}} | ||
+ | |default=0 | ||
+ | |types={{categ|BuildingTypes}} | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | }} | ||
+ | |||
+ | Specifies the interval in frames after which the owning player should be given {{f|ProduceCashAmount|link}} of credits. This is part of the oil derrick tech structure logic. | ||
+ | |||
+ | == See also == | ||
+ | * [[ProduceCashStartup]] | ||
+ | * [[ProduceCashAmount]] |
Revision as of 18:19, 11 November 2014
Flag: | ProduceCashDelay |
File(s): | Rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0 |
Applicable to: | BuildingTypes |
Specifies the interval in frames after which the owning player should be given ProduceCashAmount of credits. This is part of the oil derrick tech structure logic.