ProduceCashStartup
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Flag: | ProduceCashStartup |
File(s): | Rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0 |
Applicable to: | BuildingTypes |
Specifies the amount of credits given to the player who captures this building from a neutral owner. This is part of the oil derrick tech structure logic.
The credits are granted each time a building is captured from a MultiplayPassive=yes house, not only the first time. The credits are transferred even if the new owner's power level is low and the building is Powered=yes.
Negative values to take credits from the capturing player are not supported in Vanilla Red Alert 2.

ProduceCashStartup=-1000
in Yuri's RevengeNotes
For Yuri's Revenge negative values are supported and can be used.
For reasons that remain unclear, Westwood embedded the following code in the original map The Alamo (2) (which is located at multimd.mix/xmp29u2.map):
[CAOILD] ProduceCashStartup=1000 ProduceCashAmount=50 ProduceCashDelay=100
This serves as a misleading factor as some individuals were unable to replicate this finding during their tests.
It is that this map was not only the default Skirmish mode map, but also appeared as the first entry in the selectable map list.
Bugs/Side-Effects/Unexpected Limitations
See ProduceCashDelay.