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PixelSelectionBracketDelta: Difference between revisions
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{{Flag | |||
|values={{Values|signed integer}} | |||
|default=0 | |||
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}} | |||
|yr=yes | |||
}} | |||
( | Specifies the offset, in pixels, that this objects' health bar is drawn at when it is selected. Because the offset is in the upper left corner of a given frame of reference (as can also be seen in other tags, such as [[ActiveAnimX]]), positive numbers draw the health bar further "down", while negative numbers draw it further "above" the unit. This can be used to adjust the positioning of the healthbar for units that are considerably smaller or larger than the average units for which the default healthbar positioning is intended. |
Latest revision as of 13:32, 20 November 2017
Flag: | PixelSelectionBracketDelta |
File(s): | rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0 |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes |
Specifies the offset, in pixels, that this objects' health bar is drawn at when it is selected. Because the offset is in the upper left corner of a given frame of reference (as can also be seen in other tags, such as ActiveAnimX), positive numbers draw the health bar further "down", while negative numbers draw it further "above" the unit. This can be used to adjust the positioning of the healthbar for units that are considerably smaller or larger than the average units for which the default healthbar positioning is intended.