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It seems the money grant is hardcoded, at least in solo play. |
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(3 intermediate revisions by 2 users not shown) | |||
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{{ | {{Flag | ||
|name=Crate | |||
|files={{Categ|Rules(md).ini}} | |||
|values=boolean | |||
|default=no | |||
|types={{Categ|OverlayTypes}} | |||
|games=[[RA1]], [[TS]], [[RA2]], [[YR]] | |||
|ra=yes | |||
|cs=yes | |||
|am=yes | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
== In Tiberian Sun and Firestorm == | |||
Specifies whether this overlay type is a money bonus crate. The crate is removed whenever a unit moves into the same cell as it, and a one-time cash bonus is granted to the player who collected the crate. | |||
This behavior is overriden by {{f|CrateTrigger|link}}, if specified. | |||
== In Red Alert 2 and Yuri's Revenge == | |||
This flag determines whether or not the overlay type should be removed whenever a unit moves into the same cell as it. In addition to being removed, another of this overlay type is automatically placed at another location on the map. This is used exclusively for powerup crates, but does not actually provide the powerup. | |||
==See Also== | |||
*{{f|Powerups|link}} | |||
*{{f|CrateTrigger|link}} |
Latest revision as of 11:20, 5 October 2021
Flag: | Crate |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | OverlayTypes |
In Tiberian Sun and Firestorm
Specifies whether this overlay type is a money bonus crate. The crate is removed whenever a unit moves into the same cell as it, and a one-time cash bonus is granted to the player who collected the crate.
This behavior is overriden by CrateTrigger, if specified.
In Red Alert 2 and Yuri's Revenge
This flag determines whether or not the overlay type should be removed whenever a unit moves into the same cell as it. In addition to being removed, another of this overlay type is automatically placed at another location on the map. This is used exclusively for powerup crates, but does not actually provide the powerup.