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Difference between revisions of "AttachedSystem"

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{{DeeZireInclusion}}<br />
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{{Flag
Allows you to attach a [ParticleSystem] to the voxel animation when it is spawned by specifying one with this tag. This allows for some pretty neat effects, particularly when 'spark' type systems are used.
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|default=none
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|values={{Values|string|[[ParticleSystems]]}}
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|types={{Categ|VoxelAnims}}
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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|rp=yes
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|ares=yes
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}}
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Specifies a [[ParticleSystems|particle system]] to attach to this [[VoxelAnims|voxel animation]]. The system follows the animation, allowing for effects like smoke trails.
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{{Bugs}}
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*Works correctly When used with particles that have <b><u>{{f|BehavesLike|Smoke|Link}}</u></b> only

Latest revision as of 10:55, 20 July 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AttachedSystem
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: ParticleSystems)
Default: none
Applicable to: VoxelAnims


Specifies a particle system to attach to this voxel animation. The system follows the animation, allowing for effects like smoke trails.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations