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Difference between revisions of "SpawnsParticle"

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For all cases except the aforementioned InfDeath 8, {{f|NumParticles|link}} can be used to specified the amount of these particles to spawn.
 
For all cases except the aforementioned InfDeath 8, {{f|NumParticles|link}} can be used to specified the amount of these particles to spawn.
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<font style="color:red">Even though the SHP fortification animation is the same type of animation as other animations, But this flag cannot be used on turrets!</font> 🥱
  
 
{{Bugs}}
 
{{Bugs}}
 
See [[InfDeath#.238|InfDeath #8]].
 
See [[InfDeath#.238|InfDeath #8]].

Latest revision as of 02:35, 21 July 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SpawnsParticle
File(s): art(md).ini
Values: Strings: Normal text. (Limited to: Particles)
Default: None (Warning small.png see below)
Applicable to: Animations


This flag specifies which Particle to spawn when done playing this animation. The default value is supposed to be "none", but there's a quirk in the InfDeath #8 handling code which requires the animation used for that death to have this flag set to a valid particle.

For all cases except the aforementioned InfDeath 8, NumParticles can be used to specified the amount of these particles to spawn.

Even though the SHP fortification animation is the same type of animation as other animations, But this flag cannot be used on turrets! 🥱

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

See InfDeath #8.